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๊ต์œก ์ฒ ํ•™

Profiler Information

Abstract

๐Ÿ“Œ
Profiler ํƒญ์€ "์ง€๊ธˆ ๋ฉ”๋ชจ๋ฆฌ๋ฅผ ์–ผ๋งˆ๋‚˜ ์“ฐ๊ณ  ์žˆ๋‚˜"๋ฅผ ๊ธฐ๊ธฐ ์œ„์—์„œ ๋ฐ”๋กœ ๋ณด์—ฌ ์ฃผ๋Š” ๊ณ„๊ธฐํŒ์ž…๋‹ˆ๋‹ค. Unity ์—๋””ํ„ฐ์˜ Profiler ์ฐฝ์„ ๋Œ€์ฒดํ•˜์ง€๋Š” ๋ชปํ•˜์ง€๋งŒ, ์—๋””ํ„ฐ๋ฅผ ๋ถ™์ผ ์ˆ˜ ์—†๋Š” ์ƒํ™ฉ์—์„œ "์ƒˆ๊ณ  ์žˆ๋Š”๊ฐ€ ์•„๋‹Œ๊ฐ€"๋ฅผ ํŒ๋‹จํ•˜๊ธฐ์—๋Š” ์ถฉ๋ถ„ํ•ฉ๋‹ˆ๋‹ค.
์ˆซ์ž๊ฐ€ ๋งŽ์ง€๋งŒ ๋ณผ ๊ฒƒ์€ ์„ธ ๊ฐœ
์ง€ํ‘œ
๋œป
์ด๋ ‡๊ฒŒ ์ฝ๋Š”๋‹ค
Mono Used Size
C# ์ฝ”๋“œ๊ฐ€ new ๋กœ ๋งŒ๋“  ๊ฐ์ฒด๊ฐ€ ์ฐจ์ง€ํ•˜๋Š” ๋ฉ”๋ชจ๋ฆฌ
ํ”Œ๋ ˆ์ด ์ค‘ ํ†ฑ๋‹ˆ ๋ชจ์–‘(์˜ฌ๋ž๋‹ค๊ฐ€ GC ๋•Œ ๋–จ์–ด์ง)์ด๋ฉด ์ •์ƒ. ํ†ฑ๋‹ˆ์˜ ๋ฐ”๋‹ฅ์ด ๊ณ„์† ์˜ฌ๋ผ๊ฐ€๋ฉด ๋ˆ„์ˆ˜๋‹ค
Total Allocated Memory
Unity ์—”์ง„์ด ์“ฐ๋Š” ๋„ค์ดํ‹ฐ๋ธŒ ๋ฉ”๋ชจ๋ฆฌ (ํ…์Šค์ฒ˜ยท๋ฉ”์‹œยท์˜ค๋””์˜ค ๋“ฑ)
๊ฐ™์€ ์žฅ๋ฉด์„ ๋ฐ˜๋ณตํ•ด๋„ ๊ณ„์† ์˜ค๋ฅด๋ฉด ์—์…‹์ด ํ•ด์ œ๋˜์ง€ ์•Š๋Š” ๊ฒƒ
Allocated Memory For Graphics Driver
GPU ์ชฝ ๋ฉ”๋ชจ๋ฆฌ
๋ชจ๋ฐ”์ผ์—์„œ ํฌ๋ž˜์‹œ์˜ ์ฃผ๋ฒ”. ํ…์Šค์ฒ˜ ํ•ด์ƒ๋„ยท์••์ถ•์„ ์˜์‹ฌํ•œ๋‹ค
์ง์ ‘ ํ•ด ๋ณด๊ธฐ โ€” ToyboxNightmare ๋กœ ํ’€๋ง ํšจ๊ณผ ํ™•์ธํ•˜๊ธฐ
1.
๊ฒŒ์ž„์„ ์‹œ์ž‘ํ•˜๊ณ  ๋””๋ฒ„๊ฑฐ โ†’ Profiler โ†’ Summary ๋ฅผ ์—ฐ๋‹ค.
2.
์ ์ด ๋ชฐ๋ ค์˜ค๋Š” ๋™์•ˆ Mono Used Size ๋ฅผ 30์ดˆ์ฏค ์ง€์ผœ๋ณธ๋‹ค. ์ ๊ณผ ํˆฌ์‚ฌ์ฒด๊ฐ€ ๊ณ„์† ์ƒ๊ฒผ๋‹ค ์‚ฌ๋ผ์ง€๋Š”๋ฐ๋„ ๊ฐ’์ด ์™„๋งŒํ•˜๊ฒŒ๋งŒ ์›€์ง์ธ๋‹ค โ€” ์—”ํ‹ฐํ‹ฐ๊ฐ€ Instantiate / Destroy ๊ฐ€ ์•„๋‹ˆ๋ผ ํ’€์—์„œ ์žฌ์‚ฌ์šฉ๋˜๊ณ , ์ด๋ฒคํŠธ ์ธ์ž์™€ ์—”ํ‹ฐํ‹ฐ ๋ฐ์ดํ„ฐ๋„ ReferencePool ๋กœ ๋Œ๊ธฐ ๋•Œ๋ฌธ์ด๋‹ค.
3.
Profiler โ†’ Reference Pool ๋กœ ๋„˜์–ด๊ฐ€ EnemyData ์ค„์„ ๋ณธ๋‹ค. Acquire ํšŸ์ˆ˜๋Š” ๊ณ„์† ์˜ค๋ฅด์ง€๋งŒ Unused + Using ํ•ฉ๊ณ„(์‹ค์ œ๋กœ ๋งŒ๋“ค์–ด์ง„ ๊ฐ์ฒด ์ˆ˜)๋Š” ๋™์‹œ ์ƒ์กด ์ˆ˜ ๊ทผ์ฒ˜์—์„œ ๋ฉˆ์ถ˜๋‹ค. ์ˆ˜๋ฐฑ ๋ฒˆ ์Šคํฐํ•ด๋„ ๊ฐ์ฒด๋Š” ์‹ญ์—ฌ ๊ฐœ๋งŒ ๋งŒ๋“ค์–ด์กŒ๋‹ค๋Š” ๋œป์ด๋‹ค.
4.
๊ฒŒ์ž„์˜ค๋ฒ„ โ†’ ์žฌ์‹œ์ž‘์„ ๋ช‡ ๋ฒˆ ๋ฐ˜๋ณตํ•œ ๋’ค Total Allocated Memory ๊ฐ€ ํŒ๋งˆ๋‹ค ๊ณ„๋‹จ์‹์œผ๋กœ ์˜ค๋ฅด๋Š”์ง€ ๋ณธ๋‹ค. ์˜ค๋ฅด์ง€ ์•Š์•„์•ผ ์ •์ƒ์ด๋‹ค.
์–ด๋””๊นŒ์ง€ ๋ฏฟ์„ ์ˆ˜ ์žˆ๋‚˜
โ€ข
์ด ํƒญ์˜ ๊ฐ’์€ UnityEngine.Profiling.Profiler API ๋ฅผ ๊ทธ๋Œ€๋กœ ์ถœ๋ ฅํ•œ ๊ฒƒ์ž…๋‹ˆ๋‹ค. ์ˆซ์ž ์ž์ฒด๋Š” ์—๋””ํ„ฐ Profiler ์™€ ๊ฐ™์€ ์ถœ์ฒ˜์ž…๋‹ˆ๋‹ค.
โ€ข
์—๋””ํ„ฐ์—์„œ ์žฌ๋ฉด ์—๋””ํ„ฐ ์ž์ฒด์˜ ๋ฉ”๋ชจ๋ฆฌ๊ฐ€ ์„ž์ž…๋‹ˆ๋‹ค. ์ ˆ๋Œ€๊ฐ’์€ ์‹ค๊ธฐ๊ธฐ ๋นŒ๋“œ์—์„œ๋งŒ ์˜๋ฏธ๊ฐ€ ์žˆ๊ณ , ์—๋””ํ„ฐ์—์„œ๋Š” "์˜ค๋ฅด๋Š”๊ฐ€ ๋ฉˆ์ถ”๋Š”๊ฐ€"์˜ ์ถ”์„ธ๋งŒ ๋ด…๋‹ˆ๋‹ค.
โ€ข
ํ•จ์ˆ˜๋ณ„ CPU ์‹œ๊ฐ„, ๋“œ๋กœ์šฐ ์ฝœ ๊ฐ™์€ ์„ฑ๋Šฅ ํ”„๋กœํŒŒ์ผ๋ง์€ ์—ฌ๊ธฐ์„œ ๋ชป ํ•ฉ๋‹ˆ๋‹ค. ๊ทธ๊ฑด Unity Profiler ๋ฅผ Development Build ์— ์—ฐ๊ฒฐํ•ด์„œ ๋ด…๋‹ˆ๋‹ค.
โš ๏ธ
๋ณธ๋ฌธ์„ ์ฝ์„ ๋•Œ ์ฃผ์˜ํ•  ์ 
โ€ข
๋””๋ฒ„๊ฑฐ๋ฅผ ์—ฌ๋Š” ๋‹จ์ถ•ํ‚ค(~)๋Š” ์—†์Šต๋‹ˆ๋‹ค. ํ™”๋ฉด ์™ผ์ชฝ ์œ„ FPS ์•„์ด์ฝ˜์„ ํด๋ฆญํ•ฉ๋‹ˆ๋‹ค. ๋ณธ๋ฌธ๋„ ๊ณ ์ณ ๋‘์—ˆ์Šต๋‹ˆ๋‹ค.
โ€ข
๋ณธ๋ฌธ์˜ "Unity 2018.3+ / 2019.3+ ์—์„œ ์ œ๊ณต" ๊ฐ™์€ ๋ฒ„์ „ ๋ถ„๊ธฐ๋Š” ์›์ž‘์ด ๊ตฌ๋ฒ„์ „๊นŒ์ง€ ์ง€์›ํ•˜๋˜ ํ”์ ์ž…๋‹ˆ๋‹ค. ์ด ์—๋””์…˜์˜ ์ตœ์†Œ ๋ฒ„์ „(Unity 6)์—์„œ๋Š” ํ‘œ์˜ ๋ชจ๋“  ํ•ญ๋ชฉ์ด ํ•ญ์ƒ ํ‘œ์‹œ๋ฉ๋‹ˆ๋‹ค.

Profiler Information

๊ด€๋ จ ์†Œ์Šค ํŒŒ์ผ
โ€ข
Scripts/Runtime/Debugger/DebuggerComponent.GraphicsInformationWindow.cs
โ€ข
Scripts/Runtime/Debugger/DebuggerComponent.ProfilerInformationWindow.cs
โ€ข
Scripts/Runtime/Debugger/DebuggerComponent.SceneInformationWindow.cs
โ€ข
Scripts/Runtime/FileSystem/AndroidFileSystemStream.cs

Introduction

Profiler Information ๊ธฐ๋Šฅ์€ Unity Game Framework์˜ ๋””๋ฒ„๊น… ํˆดํ‚ท์˜ ์ผ๋ถ€๋กœ, ์‹ค์‹œ๊ฐ„ ๋ฉ”๋ชจ๋ฆฌ ์‚ฌ์šฉ๋Ÿ‰๊ณผ ์„ฑ๋Šฅ ์ง€ํ‘œ๋ฅผ ์ œ๊ณตํ•ฉ๋‹ˆ๋‹ค.
์ด ํˆด์€ ๊ฐœ๋ฐœ์ž๊ฐ€ ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด ์ค‘ ๋ฆฌ์†Œ์Šค ์†Œ๋น„๋ฅผ ๋ชจ๋‹ˆํ„ฐ๋งํ•  ์ˆ˜ ์žˆ๊ฒŒ ํ•˜์—ฌ, ๋ฉ”๋ชจ๋ฆฌ ๋ˆ„์ˆ˜ ํ™•์ธ, ์„ฑ๋Šฅ ๋ฌธ์ œ ์ถ”์ , ๊ฒŒ์ž„ ์• ํ”Œ๋ฆฌ์ผ€์ด์…˜ ์ตœ์ ํ™”์— ํ•„์ˆ˜์ ์ž…๋‹ˆ๋‹ค.
์ผ๋ฐ˜์ ์ธ ๋””๋ฒ„๊น… ๋„๊ตฌ์— ๋Œ€ํ•œ ๋‚ด์šฉ์€ Debugger Component ํŽ˜์ด์ง€๋ฅผ ์ฐธ๊ณ ํ•˜์„ธ์š”.

Architecture

Profiler Information ์ฐฝ์€ DebuggerComponent ๋‚ด์˜ ProfilerInformationWindow ํด๋ž˜์Šค๋กœ ๊ตฌํ˜„๋˜์–ด ์žˆ์Šต๋‹ˆ๋‹ค.
์ด ํด๋ž˜์Šค๋Š” ScrollableDebuggerWindowBase ๋ฅผ ์ƒ์†ํ•˜์—ฌ, ํ‘œ์‹œํ•  ์ •๋ณด๊ฐ€ ํ™”๋ฉด์„ ๋„˜์–ด์„ค ๊ฒฝ์šฐ ์Šคํฌ๋กค ๊ฐ€๋Šฅํ•œ UI๋ฅผ ์ œ๊ณตํ•ฉ๋‹ˆ๋‹ค.

Implementation Details

ProfilerInformationWindow๋Š” Unity์˜ Profiler API ์— ์ง์ ‘ ์ ‘๊ทผํ•˜์—ฌ ๋ฉ”๋ชจ๋ฆฌ ๋ฐ ์„ฑ๋Šฅ ์ง€ํ‘œ๋ฅผ ๊ฐ€์ ธ์˜ต๋‹ˆ๋‹ค.
ํ•ต์‹ฌ ๊ธฐ๋Šฅ์€ OnDrawScrollableWindow() ๋ฉ”์„œ๋“œ์— ์žˆ์œผ๋ฉฐ, Unity์˜ IMGUI ์‹œ์Šคํ…œ์„ ์‚ฌ์šฉํ•ด ํ”„๋กœํŒŒ์ผ๋ง ์ •๋ณด๋ฅผ ์ถœ๋ ฅํ•ฉ๋‹ˆ๋‹ค.

Profiler Metrics

ProfilerInformationWindow๋Š” ํ”„๋กœํŒŒ์ผ๋Ÿฌ ์ƒํƒœ ์ •๋ณด์™€ ๋ฉ”๋ชจ๋ฆฌ ์‚ฌ์šฉ ์ •๋ณด๋ฅผ ํ‘œ์‹œํ•ฉ๋‹ˆ๋‹ค.
์นดํ…Œ๊ณ ๋ฆฌ
์ง€ํ‘œ
์ฝ”๋“œ ์—”ํ‹ฐํ‹ฐ
์„ค๋ช…
Status
Supported
Profiler.supported
ํ˜„์žฌ ํ”Œ๋žซํผ์—์„œ ํ”„๋กœํŒŒ์ผ๋ง ์ง€์› ์—ฌ๋ถ€
Enabled
Profiler.enabled
ํ”„๋กœํŒŒ์ผ๋ง์ด ํ™œ์„ฑํ™”๋˜์–ด ์žˆ๋Š”์ง€ ์—ฌ๋ถ€
Enable Binary Log
Profiler.enableBinaryLog
๋ฐ”์ด๋„ˆ๋ฆฌ ๋กœ๊ทธ ํ™œ์„ฑํ™” ์—ฌ๋ถ€ ๋ฐ ๋กœ๊ทธ ํŒŒ์ผ ๊ฒฝ๋กœ
Enable Allocation Callstacks
Profiler.enableAllocationCallstacks
ํ• ๋‹น ์ฝœ์Šคํƒ ํ™œ์„ฑํ™” ์—ฌ๋ถ€ (Unity 2019.3+)
Area Count
Profiler.areaCount
ํ”„๋กœํŒŒ์ผ๋Ÿฌ ์˜์—ญ ๊ฐœ์ˆ˜ (Unity 2018.3+)
Max Used Memory
Profiler.maxUsedMemory
์‚ฌ์šฉ๋œ ์ตœ๋Œ€ ๋ฉ”๋ชจ๋ฆฌ (Unity 2018.3+)
Memory
Mono Used Size
Profiler.GetMonoUsedSizeLong()
Mono ๋Ÿฐํƒ€์ž„์ด ์‚ฌ์šฉ ์ค‘์ธ ๋ฉ”๋ชจ๋ฆฌ
Mono Heap Size
Profiler.GetMonoHeapSizeLong()
Mono ๋Ÿฐํƒ€์ž„ ํž™์˜ ์ด ํฌ๊ธฐ
Used Heap Size
Profiler.usedHeapSizeLong
ํ˜„์žฌ ์‚ฌ์šฉ ์ค‘์ธ ํž™ ๋ฉ”๋ชจ๋ฆฌ
Total Allocated Memory
Profiler.GetTotalAllocatedMemoryLong()
์ด ํ• ๋‹น๋œ ๋ฉ”๋ชจ๋ฆฌ
Total Reserved Memory
Profiler.GetTotalReservedMemoryLong()
์ด ์˜ˆ์•ฝ๋œ ๋ฉ”๋ชจ๋ฆฌ
Total Unused Reserved Memory
Profiler.GetTotalUnusedReservedMemoryLong()
์˜ˆ์•ฝ๋˜์—ˆ์œผ๋‚˜ ์‚ฌ์šฉ๋˜์ง€ ์•Š์€ ๋ฉ”๋ชจ๋ฆฌ
Allocated Memory For Graphics Driver
Profiler.GetAllocatedMemoryForGraphicsDriver()
๊ทธ๋ž˜ํ”ฝ ๋“œ๋ผ์ด๋ฒ„์— ํ• ๋‹น๋œ ๋ฉ”๋ชจ๋ฆฌ (Unity 2018.1+)
Temp Allocator Size
Profiler.GetTempAllocatorSize()
์ž„์‹œ ํ• ๋‹น์ž ํฌ๊ธฐ (Unity 5.5+)
Marshal Cached HGlobal Size
Utility.Marshal.CachedHGlobalSize
์บ์‹œ๋œ HGlobal ๋ฉ”๋ชจ๋ฆฌ ํฌ๊ธฐ
์ฝ”๋“œ์—์„œ๋Š” #if ์ „์ฒ˜๋ฆฌ ์ง€์‹œ๋ฌธ์„ ์‚ฌ์šฉํ•˜์—ฌ Unity ๋ฒ„์ „๋ณ„ ํ˜ธํ™˜์„ฑ์„ ์œ ์ง€ํ•ฉ๋‹ˆ๋‹ค.
#if UNITY_2019_3_OR_NEWER DrawItem("Enable Allocation Callstacks", Profiler.enableAllocationCallstacks.ToString()); #endif
C#
๋ณต์‚ฌ

Platform Considerations

Unity ๋ฒ„์ „์— ๋”ฐ๋ผ ์ง€์›๋˜๋Š” ํ”„๋กœํŒŒ์ผ๋ง ์ง€ํ‘œ๊ฐ€ ๋‹ค๋ฆ…๋‹ˆ๋‹ค.
ProfilerInformationWindow ํด๋ž˜์Šค๋Š” ์ „์ฒ˜๋ฆฌ ์ง€์‹œ๋ฌธ์„ ํ†ตํ•ด ์ด๋Ÿฌํ•œ ์ฐจ์ด๋ฅผ ์ฒ˜๋ฆฌํ•˜์—ฌ ๋ชจ๋“  ์ง€์› Unity ๋ฒ„์ „์—์„œ ์˜ฌ๋ฐ”๋ฅด๊ฒŒ ๋™์ž‘ํ•ฉ๋‹ˆ๋‹ค.
์˜ˆ์‹œ:
โ€ข
Unity 2019.3+ : ํ• ๋‹น ์ฝœ์Šคํƒ ์ •๋ณด ์ œ๊ณต
โ€ข
Unity 2018.3+ : ์˜์—ญ ๊ฐœ์ˆ˜, ์ตœ๋Œ€ ์‚ฌ์šฉ ๋ฉ”๋ชจ๋ฆฌ ์ œ๊ณต
โ€ข
Unity 2018.1+ : ๊ทธ๋ž˜ํ”ฝ ๋“œ๋ผ์ด๋ฒ„ ๋ฉ”๋ชจ๋ฆฌ ์ œ๊ณต
โ€ข
Unity 5.5+ : ์ž„์‹œ ํ• ๋‹น์ž ํฌ๊ธฐ ์ œ๊ณต
๋”ฐ๋ผ์„œ ํ‘œ์‹œ๋˜๋Š” ์ง€ํ‘œ๋Š” Unity ๋ฒ„์ „์— ๋”ฐ๋ผ ๋‹ฌ๋ผ์ง‘๋‹ˆ๋‹ค.

Using the Profiler Information Window

์‚ฌ์šฉ ๋ฐฉ๋ฒ•:
1.
์”ฌ์— DebuggerComponent ๊ฐ€ ๋ถ€์ฐฉ๋œ GameObject๊ฐ€ ์žˆ์–ด์•ผ ํ•ฉ๋‹ˆ๋‹ค.
2.
์‹คํ–‰ ์ค‘์— ํ™”๋ฉด ์™ผ์ชฝ ์œ„์˜ FPS ์•„์ด์ฝ˜์„ ํด๋ฆญํ•ด ๋””๋ฒ„๊ฑฐ๋ฅผ ์—ฝ๋‹ˆ๋‹ค. (๋‹จ์ถ•ํ‚ค๋Š” ์—†์Šต๋‹ˆ๋‹ค.)
3.
๋””๋ฒ„๊ฑฐ ์ธํ„ฐํŽ˜์ด์Šค์—์„œ Profiler โ†’ Summary ํƒญ์„ ์„ ํƒํ•ฉ๋‹ˆ๋‹ค.
4.
๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด ๋„์ค‘ ์‹ค์‹œ๊ฐ„์œผ๋กœ ๋ฉ”ํŠธ๋ฆญ์„ ๋ชจ๋‹ˆํ„ฐ๋งํ•ฉ๋‹ˆ๋‹ค.

Optimization Use Cases

Profiler Information ์ฐฝ์€ ๋‹ค์Œ๊ณผ ๊ฐ™์€ ์ƒํ™ฉ์—์„œ ์„ฑ๋Šฅ ๋ฌธ์ œ๋ฅผ ํŒŒ์•…ํ•˜๋Š” ๋ฐ ์œ ์šฉํ•ฉ๋‹ˆ๋‹ค:
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๋ฉ”๋ชจ๋ฆฌ ๋ˆ„์ˆ˜ ํƒ์ง€: "Total Allocated Memory" ๊ฐ’์ด ๊ณ„์† ์ฆ๊ฐ€ํ•˜๊ณ  ํ•ด์ œ๋˜์ง€ ์•Š๋Š” ๊ฒฝ์šฐ ํ™•์ธ
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๊ด€๋ฆฌ ์ฝ”๋“œ ์ตœ์ ํ™”: "Mono Used Size" ๋˜๋Š” "Mono Heap Size"๊ฐ€ ํฌ๋‹ค๋ฉด ๊ณผ๋„ํ•œ GC๋‚˜ ๋น„ํšจ์œจ์  ๊ด€๋ฆฌ ์ฝ”๋“œ ์‚ฌ์šฉ ๊ฐ€๋Šฅ์„ฑ
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๊ทธ๋ž˜ํ”ฝ ๋ฉ”๋ชจ๋ฆฌ ์‚ฌ์šฉ๋Ÿ‰ ์ถ”์ : "Allocated Memory For Graphics Driver" ๊ฐ’์œผ๋กœ ํ…์Šค์ฒ˜, ๋ฉ”์‹œ, ๋ Œ๋” ํƒ€๊ฒŸ์˜ GPU ๋ฉ”๋ชจ๋ฆฌ ์‚ฌ์šฉ๋Ÿ‰ ํ™•์ธ
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๋ฉ”๋ชจ๋ฆฌ ๋‹จํŽธํ™” ํ™•์ธ: "Total Reserved Memory" ์™€ "Total Unused Reserved Memory" ๋น„๊ต๋กœ ๋‹จํŽธํ™” ์—ฌ๋ถ€ ํŒŒ์•…

Related Debugging Tools

๊ฒŒ์ž„ ์„ฑ๋Šฅ์„ ์ข…ํ•ฉ์ ์œผ๋กœ ๋ถ„์„ํ•˜๋ ค๋ฉด Profiler Information ์ฐฝ๊ณผ ํ•จ๊ป˜ ๋‹ค์Œ ํˆด๋„ ํ™œ์šฉํ•˜์„ธ์š”:
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Graphics Information Window : ๊ทธ๋ž˜ํ”ฝ ๋””๋ฐ”์ด์Šค, ๊ธฐ๋Šฅ, ๋ Œ๋”๋ง ์„ค์ • ์ƒ์„ธ ์ •๋ณด ์ œ๊ณต
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Scene Information Window : ๋กœ๋“œ๋œ ์”ฌ ๊ฐœ์ˆ˜, ํ™œ์„ฑ ์”ฌ์˜ ์ด๋ฆ„ยท๊ฒฝ๋กœยท๋นŒ๋“œ ์ธ๋ฑ์Šค ๋“ฑ ์”ฌ ์ •๋ณด ์ œ๊ณต
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Runtime Memory Information Window : ์‹œ์Šคํ…œ๋ณ„ ๋ฉ”๋ชจ๋ฆฌ ์‚ฌ์šฉ ์ƒ์„ธ ๋‚ด์—ญ ์ œ๊ณต
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Console Window : ๋กœ๊ทธ, ๊ฒฝ๊ณ , ์—๋Ÿฌ ํ‘œ์‹œ โ†’ ํŠน์ • ์ด๋ฒคํŠธ์™€ ์„ฑ๋Šฅ ๋ฌธ์ œ ์—ฐ๊ด€์„ฑ ํ™•์ธ